What is DeepMotion?
- Founder: Kevin Kaichuan He
- Launch: 2014
- Use Cases: Game development, film production, indie animation, VR/AR content creation, education, and motion research
- Technology: AI-powered markerless motion capture, real-time 3D body tracking, deep learning, and biomechanical simulation
DeepMotion is an AI animation platform that seeks to enable realistic 3D character motion in a simple, fast way. The platform was founded in 2014 by Kevin Kaichuan He with the goal of making animation universally accessible to creators of all kinds. The platform uses AI driven, markerless motion capture and real-time body tracking to convert video or a text prompt into realistic 3D motion. Unlike conventional motion capture systems, which require a camera, suit, or sensors and can cost thousands of dollars, DeepMotion makes it possible for anyone to quickly and affordably produce professional-quality animations with motion capture technology that is easily implemented. Its tools, such as Animate 3D for video-to-animation conversion and SayMotion for text-to-motion generation, have gained wide acceptance in multiple industries, including video game development, filmmaking, education, ergonomics, and VR/AR experiences. By emphasizing biomechanics and deep learning, DeepMotion provides accurate, expressive, flexible, and accessible animations to bring digital humans to life. Today, it supports a consortium of creators around the globe who want to take advantage of only the technology from a workflow, cost, and creativity perspective to enhance their storytelling, virtual experiences, and research.